Djembe part from Infinite Egress

page one of the Djembe part from Infinite Egress

Which method of viewing music should I use?

Score Exchange has two methods to display previews of music: seView which uses regular html and javascipt and the Scorch plug-in from Avid which needs to be downloaded and installed onto your computer. Both have advantages and disadvantages:


seView, is the most compatible option. You should be able to view music on all modern web browsers including most mobile devices. Even if your device does not support javascript you should still be able to preview at least page one of the music.

You do not need to install any additional software to use seView.


Scorch is a free plug-in from Avid for displaying and printing music. It can also play the music that you're seeing. As modern web browsers are updated, Scorch is no longer compatible with many browsers. Scorch has never been compatible with mobile devices and some web browsers on Mac computers.

If your web browser does not install Scorch automatically, you can click here to download and install scorch manually.

Static preview

The static preview shows a basic image of the first page.

Interactive preview

The interactive preview also shows a preview of the first page, but it's a bit slower to load. The preview is displayed using the Sibelius Cloud Publishing technology from Avid. With most scores, this technology will provide a higher quality preview, as well as being able to switch to full screen mode and also play the displayed music to you.

Printing after purchase

After you have purchased this item the Cloud Publishing technology is utilised to provide the printing mechanism for the music. As such, we recommend checking that the Interactive Preview displays correctly on your device before committing to a purchase.

Full details

Approach Teleportation and Time Travel like a computer hacker. The physics of matter are an obstruction to Teleportation and Time Travel, but this obstruction can be bypassed. Energy can be used to hack into Unity. Aim and emit high frequency random (or maybe skilled*) laser pulses of brief duration at an object until it reaches Unity. Then, fire one last very high frequency burst upon the object, it should be loosened up sufficiently to instantly traverse space at least, if not time. The disappearance of the object is not proof however, but is interesting. With practice, one should grow more adept at directing the object where one deems. Manipulating Unity should enable nascent phenomena. Getting an object to resonate at unity is like playing a musical instrument. With enough jiggling and energy, the object begins to enter into Unity.*Alternately, start with regular pulses then gradually work up to full randomness. It might also be more feasible to start with lower frequency pulses (to grab the physicality of the object) then elevate to higher frequency, briefer, random pulses.

Mason Wright
2 minutes

For anything not permitted by the above licence then you should contact the publisher first to obtain permission.